Medium Humanoid (Elf), Lawful Evil
Armor Class 15 (chain shirt)
Hit Points 97 (9d12 + 4)
Speed 30 ft.
STR
15 (+2)
DEX
14 (+2)
CON
12 (+1)
INT
18 (+4)
WIS
14 (+2)
CHA
16 (+3)
Skills Perception +2, Stealth +4
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Frightened
Senses Darkvision 120 ft., Passive Perception 12
Languages Elvish, Undercommon
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Fey Ancestry. The drow has advantage on saving throws against being charmed, and magic can’t put the drow to sleep.

Innate Spellcasting. The drow’s spellcasting ability is Charisma (spell save DC 11). It can innately cast the following spells, requiring no material components:

At will: dancing lights, [Tooltip Not Found], inflict wounds

1/day each: darkness, wall of fire

Actions

Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 13 (1d8 + 7) piercing damage plus 12 slashing damage per turn if the attack is critical.

Reactions

This drow is a representative of an empire of Drow which stands against drow beliefs as they believe in a different evil pantheon and seek to overthrow the other drow gods by removing their faithful. 

A duke of Alurolothi rules over 100 miles of territory and commands roughly 20,000 soldiers. The dukes answer only to the Awakened Void and their emperor. They are ranked in their caste system based off of how intelligent, resourceful and loyal they are. The caste system goes from soldiers, mages, smiths, builders, priests, and politicians. 

Monster Tags: elf

Habitat: Underdark

BruenorBattleaxe11

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