Medium Humanoid, Lawful Evil
Armor Class 11 (Robes)
Hit Points 95 (18d8 + 18)
Speed 35 ft.
STR
9 (-1)
DEX
6 (-2)
CON
12 (+1)
INT
20 (+5)
WIS
15 (+2)
CHA
16 (+3)
Saving Throws INT +8, WIS +5
Skills Arcana +13, History +13
Damage Resistances Damage from Spells
Damage Immunities Cold
Condition Immunities Charmed
Senses Passive Perception 12
Languages Common, Ice Toad
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Magic Resistance. The Blizzrobe has advantage on saving throws against spells and other magical effects.

Spellcasting. The Blizzrobe is a 15th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 18, +8 to hit with spell attacks).

Cantrips. Ice Storm, Ice Knife, Blue Fire, and Cone of Cold.

Teleport. The Blizzrobe can teleport to any location it can see within 30ft.

Actions

Ice Storm. A hail of rock-hard ice pounds to the ground in a 10- foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature takes 4d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one.

Ice Knife. You create a shard of ice and fling it at one creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 piercing damage. Hit or miss, the shard then explodes. The target and each creature within 5 feet of it must succeed on a Dexterity saving throw or take 2d6 cold damage.

Blue Fire. The Blizzrobe exhales a 30- foot cone of blue fire. Each creature in that area must succeed on a DC 17 Dexterity saving throw, taking 5 (5d12) cold damage on a failed save, or half as much damage on a successful one.

Cone of Cold. A blast of cold air erupts from your hands. Each creature in a 60-foot cone must make a Constitution saving throw. A creature takes 8d8 cold damage on a failed save, or half as much damage on a successful one.

ChimpyJungle

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