Magic Resistance. The Blizzrobe has advantage on saving throws against spells and other magical effects.
Spellcasting. The Blizzrobe is a 15th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 18, +8 to hit with spell attacks).
Cantrips. Ice Storm, Ice Knife, Blue Fire, and Cone of Cold.
Teleport. The Blizzrobe can teleport to any location it can see within 30ft.
Ice Storm. A hail of rock-hard ice pounds to the ground in a 10- foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature takes 4d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one.
Ice Knife. You create a shard of ice and fling it at one creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 piercing damage. Hit or miss, the shard then explodes. The target and each creature within 5 feet of it must succeed on a Dexterity saving throw or take 2d6 cold damage.
Blue Fire. The Blizzrobe exhales a 30- foot cone of blue fire. Each creature in that area must succeed on a DC 17 Dexterity saving throw, taking 5 (5d12) cold damage on a failed save, or half as much damage on a successful one.
Cone of Cold. A blast of cold air erupts from your hands. Each creature in a 60-foot cone must make a Constitution saving throw. A creature takes 8d8 cold damage on a failed save, or half as much damage on a successful one.
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