Tiny Fiend, Any Evil Alignment
Armor Class 2
Hit Points 1 (1d4 - 3)
Speed
STR
1 (-5)
DEX
4 (-3)
CON
3 (-4)
INT
2 (-4)
WIS
3 (-4)
CHA
1 (-5)
Senses Passive Perception 15
Languages All Languages
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Trait Name. Enter the description for your special trait.

Babble. the babbling bunny will always say random sentences nonstop until it dies.

Babble insanity. any creature who listens to a babbling bunny babble for (# of bunnies / 30 mins. rounded up) must make a constitution DC 10 check or take 1d4 psychic damage. 

sinful rabbit. babbling bunnies hate children and will always insult them in a language said child knows. this is not age bound to a specific number, it will always be the general age in which a species is no longer considered a child. this does not only apply to humanoids, it will also hurl insults at monsters in that species language unless its a demon or fiend. 

babble box. if 20 corpse of babbling bunnies are shoved into a small or medium sized wooden box said box will become Jerreteds box of babbling bunnies. 

sensitive. unless a babbling bunny passes away of natural causes or a heart attack, its body will always turn to ash.

Actions

 

bite. melee attack. -2 to hit, reach 1 ft. 1 target. hit: 1 piercing damage. 

Summon. a babbling bunny can spend 5 minutes summoning a fiend. a min. of 2 babbling bunnies must join the ritual before it can work, bunnies will not attempt if no other bunnies are present. # of bunnies affects the level of feind, after casting the bunny will have a heart attack and instantly die.

2 bunnies - cr 0 fiend

3 - cr 1/8

4 -cr 1/4

5 - cr 1

6 - 2 cr 1

8 - cr 2

Bonus Actions

poop. the bunny poops leaving behind a piece of spicy chocolate. if this is added into a cup or small container filled with liquid, the liquid will become liquid chocolate that is cold but very spicy. 

Description

babbling bunnies are evil creatures that look exactly like normal rabbits. although idiotic, many bunnies together make the team better. 

Lair and Lair Actions

within 20 ft. Jerreteds box of babbling bunnies

Lair Actions

On initiative count 4 (losing initiative ties), the Babbling takes a lair action to cause one of the following effects; the Babbling bunny can use the same effect two rounds in a row:

  • summon babbling bunny. summon 1 babbling bunny. (can only happen once per round, per box of babbling bunnies)
  • create smoldering ashes. summon a small pile of ashes on the ground. 
Jerreted

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