Large Aberration
Armor Class 18 Natural Armor
Hit Points 210 (20d10 + 100)
Speed 30 ft., Fly 60 ft.
STR
18 (+4)
DEX
16 (+3)
CON
20 (+5)
INT
22 (+6)
WIS
18 (+4)
CHA
20 (+5)
Skills Arcana +11, Perception +9
Damage Vulnerabilities Radiant
Damage Resistances Force, Necrotic
Damage Immunities Psychic
Senses Truesight, Passive Perception 18
Languages Abyssal, Deep Speech, Infernal, Telepathy "Celestial: An interesting twist, as it could hint at a more complex backstory involving ancient celestial beings."
Challenge 16 (15,000 XP)
Proficiency Bonus +5
Traits

Inscrutable:

  • Description: The Arcane Incarnation’s thoughts and motives are impossible to discern.

  • Effect: It is immune to any effect that would sense its emotions or read its thoughts. Insight checks against it are made with disadvantage.

 

Eldritch Anatomy:

  • Description: The creature's body is composed of shifting, arcane energies that defy natural laws.

  • Effect: Its appearance constantly changes, making it difficult to predict its true form.

 

Void-Born:

  • Description: Originating from the void beyond the known planes, the Arcane Incarnation has an unsettling presence.

  • Effect: Any creature that starts its turn within 30 feet of the Arcane Incarnation must succeed on a Wisdom saving throw or become frightened for 1 minute.

 

Timeless:

  • Description: The creature exists outside the normal flow of time.

  • Effect: It does not age, and time-based effects (such as aging spells) do not affect it.

Actions

 

  • Melee Attack: Eldritch Claw

    • Description: The Arcane Incarnation swipes with a claw infused with raw arcane energy.

    • Attack: Melee Weapon Attack: +10 to hit, reach 10 ft., one target.

    • Hit: 21 (3d8 + 8) slashing damage plus 14 (4d6) force damage. The target must succeed on a DC 18 Constitution saving throw or be stunned until the end of its next turn.

  • Ranged Attack: Arcane Bolt

    • Description: The creature conjures and hurls a bolt of concentrated arcane energy at a distant target.

    • Attack: Ranged Spell Attack: +12 to hit, range 120 ft., one target.

    • Hit: 27 (5d8 + 5) force damage. On a hit, the target must succeed on a DC 18 Dexterity saving throw or be pushed 20 feet away and knocked prone.

 

 

Bonus Actions

Arcane Flicker:

  • Description: The Arcane Incarnation flickers momentarily, disorienting those around it.

  • Effect: The Arcane Incarnation teleports up to 20 feet to an unoccupied space it can see. Each creature within 10 feet of its original position must succeed on a DC 16 Wisdom saving throw or be briefly confused, giving them disadvantage on their next attack roll.

Reactions

Arcane Reflexes:

  • Description: The Arcane Incarnation's awareness of the arcane energies around it allows for swift and precise countermeasures.

  • Effect: When a creature within 10 feet of the Arcane Incarnation makes an attack roll against it, the Incarnation can use its reaction to impose disadvantage on that attack roll.

 

Attack of Opportunity:

  • Description: When a creature within its reach moves out of its reach without taking the Disengage action, the Arcane Incarnation can make a melee attack.

  • Effect: The Arcane Incarnation makes an Eldritch Claw attack against the moving creature.

Description

The Arcane Incarnation is a large, eldritch aberration born from the void beyond the known planes. Its shifting form is composed of raw, arcane energies that constantly change, making it difficult to predict its true appearance. The mere presence of this creature instills deep unease and terror in those nearby, and its inscrutable thoughts and motives are impossible to discern. Timeless and ageless, the Arcane Incarnation exists outside the normal flow of time, making it a formidable and otherworldly entity.

 

 

 

P.S. this whole thing was created using AI 

ApplePi3141

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