Medium Construct, Neutral
Armor Class 16 (natural armor)
Hit Points 25 (3d10 + 6)
Speed 25 ft.
STR
14 (+2)
DEX
17 (+3)
CON
15 (+2)
INT
8 (-1)
WIS
13 (+1)
CHA
15 (+2)
Condition Immunities Poisoned
Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 8
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Support Flurry of Blows (lvl2): Whenever the user casts Flurry of Blows as an unarmed strike, the Stand is summoned to support in the attack, adding 1d4 to the overall damage done against the target. 

Actions

Aid in Battle: Once per combat, Joestar can use an action to spend 2 focus points to summon Crazy Diamond into battle alongside him. The Stand attacks immediately before or after Joestar, and uses the same unarmed strike modifiers and attack rolls. If the stand is defeated in battle, it cannot be summoned again until after Joestar long rests. 

Reactions

Stand Defense: Three times per long rest, as a reaction, the Stand User can command the summon to defend them against a successful incoming attack or spell. The Stand User must make a DC 14 DEX saving throw to defend. On a successful role, the user takes half of the oncoming damage instead. On a failed roll, no defense is made. 

Description

The summoned stand bound the Johnny Joestar. Crazy Diamonds power and bond increases as the journey continues. 

thereal_mattyk

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