Armor Class
20
Hit Points
1
(1d4 - 1)
Speed
5 ft., Fly 30 ft.
STR
2
(-4)
DEX
30
(+10)
CON
8
(-1)
INT
2
(-4)
WIS
12
(+1)
CHA
4
(-3)
Saving Throws
DEX +12, WIS +3
Condition Immunities
Blinded, Frightened
Senses
Blindsight 60 ft., Passive Perception 11
Languages
If summoned using the spell “Find Familiar” it can use any language spoken by the spellcaster who summoned it.
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
Echolocation. The bat can't use its blindsight while deafened.
Keen Hearing. The bat has advantage on Wisdom (Perception) checks that rely on hearing
Evasive. Bungxiu has sharp reflexes and quick movements and gains the following benefits:
- When they take their Dodge action on their turn, Bungxiu gains advantage on their Dexterity saving throws made until the start of their next turn.
- If they are subjected to an effect that allows Bungxiu to make a Dexterity saving throw to take only half damage, they take no damage instead.
Actions
Bite. Melee Weapon Attack: +0 to hit, reach 5 ft., one creature. Hit: 1 piercing damage.
Harass. Melee Weapon Attack: +0 to hit, reach 5 ft., one creature. Hit: both Bungxiu and the target's movement speeds are reduced to 0 until Bungxiu's next turn.
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