Armor Class
18
(natural armor)
Hit Points
50
(17d10 + 30)
Speed
0 ft.
STR
20
(+5)
DEX
1
(-5)
CON
14
(+2)
INT
9
(-1)
WIS
7
(-2)
CHA
1
(-5)
Damage Immunities
Poison, Psychic
Senses
Darkvision 120 ft., Passive Perception 10
Languages
--
Challenge
6 (2,300 XP)
Proficiency Bonus
+3
Traits
Magic Resistance. The Beamos has advantage on saving throws against spells and other magical effects.
Death Burst. When the Beamos dies, it explodes. Each creature within 10 feet of it must make a DC 13 Dexterity saving throw, taking 7 (4d12) fire damage on a failed save, or half as much damage on a successful one.
Actions
Eye Beam. The Beamos produces a line of concentrated energy beam that is 20 feet long and 5 feet wide. Each creature in that line must make a DC 15 Dexterity saving throw, taking 38 (8d8) radiant damage on a failed save, or half as much damage on a successful one.
Comments