Huge Construct, Neutral
Armor Class 19 Natural Armor
Hit Points 200 (15d20 + 50)
Speed 60 ft.
STR
25 (+7)
DEX
20 (+5)
CON
25 (+7)
INT
10 (+0)
WIS
10 (+0)
CHA
1 (-5)
Senses Passive Perception 20
Languages none
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

The Construct Looks Around with its Red Glowing eyes sitting on the sides of its Enormous Head With a Beak Like Mouth and three horns two on top and one at the tip of its snout, Plumes of Steam erupt from its Nostrils and the joints around its heavily Armored Body, the enormous body of the Contruct looks to be make of metal and stone being held up by Four Large Legs its back has large glowing Blue gems dotted across it. It looks at your group kicks its hind legs like a Bull and charges

Rampaging Charge. when the Triceratops Enters combat it charges forward up to 100 feet any creature in its path needs to roll a (DC 18 Dex save) or be trampled taking Hit: 16 (1d20 +6 ) Bludgeoning damage.  becomes prone, on a save you move your char out of its path and take half damage

Phase 2. When the Triceratops reaches 0 HP Steam Bellows from the creature before it come apart in an explosion of Shrapnel creatures within 25 feet must make  a (DC 18 Dex save) or take  Hit:14  (1d12 + 8) piercing damage.
                                       ( See Construct of Gond Stegosaurus for next phase)

Actions

 Multi Attack. The Triceratops Makes Three Attacks

The Triceratops horns Begin to glow before shooting A beam of energy at one creature Searing Blast. Ranged Weapon Attack:
+13 to hit, range 5/320 ft., one target. Hit: 11 (1d10 +6 ) energy damage. 
                                                                          
The Triceratops Fires a Blue Gem from the armor on its back the gem chashes to ground at the point of your choice causing an explosion on blue Shrapnel in a 10ft radius Gem Barrage. Ranged Weapon Attack: +13 to hit, range 20/320 ft., one target. Hit:14  (1d12 + 8) piercing damage.

Bonus Actions

Disengage, Dash,

Reactions

opportunity attack  if a creature within 5 feet moves away you may attack them once



Legendary Actions

Steam Release. After being successfully hit the construct builds steam up inside after 8 hits the Construct will release a steam Cloud all creatures within 60 feet make a (DC 18 Wis Save) on a fail the Creature becomes (Blinded) until the end of there next turn and takes Hit: 26 (5d8+6 ) Steam damage

Description

Created by Gond God of Artificers with its Red Glowing eyes sitting on the sides of its Enormous Head With a Beak Like Mouth and three horns two on top and one at the tip of its snout, Plumes of Steam erupt from its Nostrils and the joints around its heavily Armored Body, the enormous body of the Contruct looks to be make of metal and stone being held up by Four Large Legs its back has large glowing Blue gems dotted across it. The Triceratops  Is the first of three Phases of the Construct of Gond (Phase 2 is "Construct of Gond Stegosaurus")

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: construct

GuyAlMighty

Comments

Posts Quoted:
Reply
Clear All Quotes