Armor Class
13
Natural Armor
Hit Points
60
(6d12 + 18)
Speed
20 ft.
STR
17
(+3)
DEX
6
(-2)
CON
16
(+3)
INT
10
(+0)
WIS
10
(+0)
CHA
7
(-2)
Saving Throws
CON +5, WIS +2
Damage Resistances
Bludgeoning, Piercing
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Tremorsense 30 ft., Passive Perception 10
Languages
understands the languages that it's creator knows, but can only communicate non-verbally.
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
Greataxe. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 10 (1d12 + 3) bludgeoning damage.
Description
What happens when a spore druid casts [spell]Awaken[\spell] on a fungal zombie; their mannerisms are similar to that of Myconids, however they are strictly loyal to their creator and still function like a hive mind.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
1/22/2025 7:38:28 PM
|
3
|
0
|
1.0
|
Coming Soon
|
|
|
1/22/2025 7:56:12 PM
|
2
|
0
|
--
|
Coming Soon
|
Comments