Medium Undead
Armor Class 15 natural armor
Hit Points 22 (4d8 + 4)
Speed 30 ft.
STR
14 (+2)
DEX
12 (+1)
CON
13 (+1)
INT
6 (-2)
WIS
10 (+0)
CHA
8 (-1)
Saving Throws CON +3, WIS +2
Damage Vulnerabilities Bludgeoning
Damage Resistances Piercing and Slashing from nonmagical attacks
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Senses Darkvision 60 ft., Passive Perception 10
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the Bone Sentinel to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the Bone Sentinel drops to 1 hit point instead.

Shield Stance. As a reaction, the Bone Sentinel can impose disadvantage on a melee attack targeting an ally within 5 feet of it.

Guardian Formation. If the Bone Sentinel is within 5 feet of at least one other Bone Sentinel, it gains a +1 bonus to AC and saving throws.

Actions

Multiattack. The Bone Sentinel makes two attacks with its rusted glaive.

Rusted Glaive. Melee Weapon Attack: +5 to hit, reach 10 ft., one target.
Hit: 8 (1d10 + 2) slashing damage.

Sweeping Strike (Recharge 5–6). The Bone Sentinel swings its glaive in a wide arc. Each creature within 10 feet of it must make a DC 12 Dexterity saving throw, taking 9 (2d8) slashing damage on a failed save, or half as much on a success.

Neko_kun45

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