Infectious -- Any living creature hit by an attack from a weeper must make a DC 14 constitution saving throw or be infected with rat plague, plague rats ignore this creature.
swarm bearer -- when the weeper dies a swarm of insects fly out of any openings, any player within 15 feet of the weeper must make a DC
Near blind -- this creature can see clearly 10 feet and see general motion 40 feet
Bite Action Melee Attack: +1 to hit, range 5 ft., 1 target. Hit: 7 (2d6) [piercing] damage.
Bile Action Ranged Attack: +0 to hit, range 10/15 ft., 1 target. Hit: # (1d4) [acid] damage, any creature hit by this attack takes 1d4 acid damage on each of the weepers turns and it or any equipment it is carrying cannot be lit on fire. this ends when the creature is cleaned off or 5 rounds pass.
Grapple Bonus Action reach 5 ft., 1 target., the target must make a DEX roll against the weepers athletics roll, if the player succeeds, the weeper is put off balance and losses the rest of its turn, otherwise, the player is grabbed and must make a DC 14 STR roll on each characters turn to escape. Any attack made by the weeper must target the creature it is holding, any attack made to the grabbed creature by the weeper is an automatic success
Description
A horrid reflection of who they once were, pale green and crawling with insects and eyes glazed over, these near blind undead monstrosities overcome with the rat plague are withered husk, their only goal to spread the infection. Their existence is filled with pain and misery, it is a mercy to kill them.
Comments