As the dust Settles you See two green eyes light up as you look at the new Construct Standing there its Made of the Same Metal and Stone As the Triceratops but its smaller, It stands on four legs but the back legs seem to be longer than the front making it appear to hunch over you can see the light shimmer or the Razor Sharp edges of large blades that line the spine from Neck to tail. 8 Spikes sit at the end of the tail surrounding the tip
Phase 3: When the Construct Reaches 0 HP the Construct rears up tucks is head and falls over, Steam Bellows from the creature before it come apart in an explosion of Shrapnel creatures within 25 feet must make a (DC 18 Dex save) or take Hit:14 (1d12 + 8) piercing damage.
:Note if you did phase one make this a (DC 18 Wis Save) as they would know what is coming if they fail the Wis save make them do a (DC 18 Save)
(See Construct of Gond Velociraptor for Phase 3)
Multi-Attack Construct gets 3 Attacks 2 Spiked Tail Attacks and 1 Bladed Boomerang Attack
the Construct Swings its massive Spiked tail trying to Smash you
Spiked Tail. +13 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) bludgeoning damage plus 4 (1d8) Piercing damage.
The construct swings its tail sending a Bladed Boomerang in a 30 foot radius Targeting All creatures on the edge of the radius Bladed Boomerang: +11 to hit, range 0/60 ft., one target. Hit: 12 (2d8 + 4) slashing damage.
Disengage,Dash
Emerge: The construct Emerges from its armored Stance
Ground Stomp: The construct Rears back and slames the Ground make a (DC 18 Dex save) or you fall and become prone
opportunity attack
BeyBlade: The construct rears up and comes back down tucking its head into its body and rolls to its side, the blades lining its back flare out as the Construct moves 240ft bouncing of walls in an unstoppable path any creture in the path must make a (DC 18 Dex save) on a fail the creature takes Hit: 27 (5d8 + 7) slashing damage. Take Half on a Save
Shell: The Construct rears up as it comes down it tucks its dead and falls to the side the Blades lining its back Spin the the side and fold over creating a shell Around the Construct, it gains +4 AC and heals for Heal: 10 (1d8 + 4) Healing Every 6 seconds After 4 Successful Attack it will be forced to emerge
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Created by Gond God of Artificers with its two green eyes light up as you look at the new Construct Standing there its Made of the Same Metal and Stone As the Triceratops but its smaller, It stands on four legs but the back legs seem to be longer than the front making it appear to hunch over you can see the light shimmer or the Razor Sharp edges of large blades that line the spine from Neck to tail. 8 Spikes sit at the end of the tail surrounding the tip. The Stegosaurus Is the Second of three Phases of the Construct of Gond (Phase 1 is the "Construct of Gond Triceratop / Phase 3 is "Construct of Gond Velociraptor ")
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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