Medium Construct, Neutral
Armor Class 17
Hit Points 150 (10d20 + 50)
Speed 60 ft.
STR
20 (+5)
DEX
20 (+5)
CON
20 (+5)
INT
10 (+0)
WIS
10 (+0)
CHA
1 (-5)
Senses Passive Perception 20
Languages --
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

As the dust clears you see 2 blue eyes, The construct is Made of the same Metal and stone As the previous 2, The construct Stands on 2 Legs Its Feet have 3 Gleaming razor sharp Talons It Stands about 6 Feet tall its Tail is longer than the body and is covered in dagger size blades. It has small arms with claws on the A large head with a Mouth With rows A deadly Teeth. It snaps at the air its eyes Begin to glow brighter and a blue flash fills the room blinding you for just a second when you see again you see 5 of the Constructs standing before you. You Have Disadvantage on all rolls against the construct, also the Construct has Advantage on attack rolls until you destroy the decoys. (At the Beginning of the constructs turn roll a D4 to see how many decoys the Construct spawns) spawn decoy: 2(1d4 ) 

                          

Actions

Multi Attack can make up to 4 Attacks:  2/3 talon Strike, 1 Vicious Maul, (1 Whirlwind this takes two attacks}

Talon Strike: the Construct pounces strait into the air trying to gut you with its Talons: +11 to hit, reach 5ft., one target. Hit: 12 (2d8 + 4) slashing damage.

Vicious Maul: The construct Snaps at you with its Vicious Blade filled Maw , : +10 to hit, reach 5 ft., one target. Hit: 12 (2d12 + 5) slashing damage.

Whirlwind(2 Attacks) The construct suddenly spins Extending its Blade Filled tail 10 feet out Creatures within 5 feet need to make a (DC 19 Dex save) Creatures within 10 feet need to make a (DC 18 dex save) on a failed save take : Hit: 19 (4d8 + 6) slashing damage. on a save take Half damage

Bonus Actions

Ambush: The construct creates a portal running though and emerging within 60 feet to a spot the construct can see if its within 5 feet of another creature you can get a claw attack as part of you bonus action : +12 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage.

Reactions

Opportunity Attack

Legendary Actions

 Portal Frenzy: The Construct opens a portal you see the Blades on its tail flair up as it sprints through the portal emerging within 40 feet in a spot the construct can see move up to 15 feet and make a tail slash attack moving another 10 feet and into a portal it repeats this 4 times : +13 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 4) slashing damage.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Created by Gond God of Artificers with its 2 blue eyes, The construct is Made of the same Metal and stone As the Triceratops and the Stegosaurus , The construct Stands on 2 Legs Its Feet have 3 Gleaming razor sharp Talons It Stands about 6 Feet tall its Tail is longer than the body and is covered in dagger size blades. It has small arms with claws on the A large head with a Mouth With rows A deadly Teeth. It snaps at the air The Velociraptor Is the third and final of three Phases of the Construct of Gond

(Phase1 is "Construct of Gond Triceratops and Phase 2 Is Construct of Gond Stegosaurus ")

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

GuyAlMighty

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