Huge Beast, Neutral Evil
Armor Class 20 Natural
Hit Points 166 (13d20 + 30)
Speed 40 ft., Walk 40 ft.
STR
18 (+4)
DEX
18 (+4)
CON
18 (+4)
INT
6 (-2)
WIS
6 (-2)
CHA
4 (-3)
Saving Throws CON +7
Damage Vulnerabilities Fire
Damage Resistances Bludgeoning, Slashing
Damage Immunities Cold
Condition Immunities Charmed, Frightened, Poisoned, Prone
Senses Blindsight, Passive Perception 15
Languages --
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Spider Climb: The Spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Web Sense: While in contact with a web, the Spider knows the exact location of any other creature in contact with the same web.

Web Walker: The Spider ignores Movement restrictions caused by webbing.

Frozen Weapons: Any nonmagical weapon that hits the Calderax twice in one turn becomes cold and brittle. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to Damage Rolls. If its penalty drops to -5, the weapon shatters and is destroyed. Non magical ammunition that hits the Calderax is destroyed after dealing damage.

Actions

Multiattack: The Calderax makes three attacks: one with its bite/cold web and two with its claws.

Bite: Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 24 (5d6 + 7) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 7 (2d6) cold damage on a failed save, or half as much damage on a successful one. If the target fails the save he or she loses 10 movement speed, or 5 on a successful one

Claw. Melee Weapon Attack: +7 to hit, reach 10 ft., 1 target. Hit: 17 (3d6 + 7) [slashing] damage. 

Cold Web (Recharge 4-6). RangedWeapon Attack: +7 to hit, range 30/60 ft., One creature. Hit: The target is Restrained by webbing. As an action, the Restrained target can make a DC 15 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 15; hp 15; vulnerability to fire damage; immunity to bludgeoning, cold, and psychic damage). Each turn the target is in the cold web they take 1d12 cold damage minus their constitution modifier.

Reactions

Ice Thorns. Whenever this monster is hit by a attack; Frozen hairs are expelled from the body. Each creature with in a 10 feet must make a Dexterity saving throw (15). A target takes  14(4d6) piercing damage on a failed save, or half as much damage on a successful one.

Description

A huge woolly spider that resembles a spider/centipede hybrid. For every 100 years it lives it grows an extra abdomen section and 4 extra legs. It has a black exoskeleton with silver hairs all over its body. each leg is blood red and has a claw on the end of it used for climbing or tearing adventures apart. It prefers a cold environment, however if it cannot find one it will make one itself using its web that has cooling properties.

Lair and Lair Actions

When fighting inside it's lair, a Calderax can invoke the ambient magic to take lair actions. On initiative count 20 (losing initiative ties), the Calderax can take one lair action to cause one of the following effects:

  • A 20-foot-radius sphere centered on a point the Calderax can see with in 120 feet becomes frozen; that area is difficult terrain until initiative count 20 on the next round. 
  • Freezing fog fills a 20-foot-radius sphere centered on a point the Calderax can see within 120 feet of it. The fog spreads around corners, and its area is heavily obscured. Each creature in the fog when it appears must make a DC 10 Constitution saving throw, taking 10 (3d6) cold damage on a failed save, or half as much damage on a successful one. A creature that ends its turn in the fog takes 10 (3d6) cold damage. A wind of at least 20 miles per hour disperses the fog. The fog otherwise lasts until the Calderax uses this lair action again or until the Calderax dies.
  • Jagged ice shards fall from the ceiling, striking up to three creatures underneath that the Calderax can see within 120 feet of it. The Calderax makes one ranged attack roll (+7 to hit) against each target. On a hit, the target takes 10 (3d6) piercing damage.

Monster Tags: Misc Creature

Habitat: MountainUnderdark

Kanuben

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