Devil’s Sight. Magical darkness doesn’t impede Amon’s darkvision.
Innate Spellcasting. Amon’s innate spellcasting ability is Charisma (spell save DC 26). He can innately cast the following spells, requiring no material components:
At will: alter self (can become Medium when changing his appearance), detect evil and good, fireball, invisibility (self only), [Tooltip Not Found]
3/day each: blade barrier, dispel evil and good, shield
Legendary Resistance (3/Day). If Amon fails a saving throw, he can choose to succeed instead.
Magic Resistance. Amon has advantage on saving throws against spells and other magical effects.
Regeneration. Amon regains 20 hit points at the start of his turn. If he takes radiant damage, this trait doesn’t function at the start of her next turn. Amon does not regenerate after he reaches 0 hit points.
Teleport. Amon magically teleports, along with any equipment he is wearing or carrying, up to 120 feet to an unoccupied space he can see.
Ruthless Slaughter. Amon makes 6 unarmed attacks. Plus 15 to hit. Does 1 d12 plus 15 damage.
Devilbeam. A shimmering ray of devil power. Plus 20 to hit. Does 5 d20 plus 50 necrotic or fire damage.
Zariel can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Zariel regains spent legendary actions at the start of her turn.
Regenerate. Amon can restore 40 health points and regrow a missing link. (3 actions)
Phase. Amon can move through a solid object.
Teleport. Amon uses his Teleport action.
Description
Amon is the strongest devil prince and is considered a war god by other devils. He is the Grand Marquis of Hell. Amon rules 40 infernal legions.
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