Legendary Resistance (3/Day). If A'fei fails a saving throw, it can choose to succeed instead.
Magic Resistance. A'fei has advantage on saving throws against spells and other magical effects.
Multiattack. The A'fei can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Burrow Strike. Melee Weapon Attack: +15 to hit, reach 10ft., area of affect. Hit: 17 (2d8 + 8) bludgeoning damage. Plus 17 (2d8 + 8) piercing damage. Afei burrows into the desert sands, surging upwards, mouth open. Any creature hit by this attack is knocked prone.
Bite. Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 19 (2d10 + 8) piercing damage plus 9 (2d8) poison damage.
Tail. Melee Weapon Attack: +15 to hit, reach 20 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.
Frightful Presence. Each creature of A'fei's choice that is within 120 feet of A'fei and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the A'fei's Frightful Presence for the next 24 hours.
Poison Breath (Recharge 5–6). A'fei exhales acid in a 90-foot line that is 10 feet wide. Each creature in that line must make a DC 22 Constitution saving throw, taking 67 (15d8) poison damage on a failed save, or half as much damage on a successful one.
A'fei can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. A'fei regains spent legendary actions at the start of its turn.
Detect. The A'fei makes a Wisdom (Perception) check.
Tail Attack. A'fei makes a tail attack.
Poison Breath (Recharge 5–6). A'fei exhales acid in a 90-foot line that is 10 feet wide. Each creature in that line must make a DC 22 Constitution saving throw, taking 67 (15d8) poison damage on a failed save, or half as much damage on a successful one.
Lair and Lair Actions
Divine Domain
A'fei holds a divine domain within the deep deserts, black sands swirl in a perpetual sand storm, a sprawling pyramid stands starkly in the eye of the storm. The central chamber is lined by black burning pyres, containing a sandstone sarcophagus gilded with intricate snake designs. Disturbing the sarcophagus will alert A'fei to the intruders. She will appear instantaneously, furious and ready to defend her domain.
Lair Actions
Whilst in her domain, On initiative count 20 (losing initiative ties), A'fei takes a lair action to cause one of the following effects; A'fei can’t use the same effect two rounds in a row:
- A cloud of swarming locusts fills a 20-foot-radius sphere centered on a point A'fei chooses within 120 feet of it. The cloud spreads around corners and remains until A'fei dismisses it as an action, uses this lair action again, or dies. The cloud is lightly obscured. Any creature in the cloud when it appears must make on a DC 15 Constitution saving throw, taking 10 (3d10) piercing damage on a failed save, or half as much damage on a successful one. A creature that ends its turn in the cloud takes 10 (3d10) piercing damage.
- The sands swirl into a powerful dust devil 20ft wide, any creature caught in the path of the dust devil must succeed on a DC 18 strength check or be knocked prone.
Regional Effects
The region containing A'fei experiences the following effects:
- A storm of blackened sand and ash rages constantly, obscuring the vision of all creatures and casting a field of magical darkness.
- The land takes twice as long to traverse as the sands grow heavy and can suddenly swirl into dangerous sinkholes of quicksand, requiring a DC 14 dexterity save to escape.
Comments