Small Humanoid (Dwarf), Typically Lawful Good
Armor Class 10
Hit Points 4 (1d6 + 1)
Speed 25 ft.
STR
10 (+0)
DEX
10 (+0)
CON
12 (+1)
INT
11 (+0)
WIS
10 (+0)
CHA
10 (+0)
Damage Resistances Poison
Senses Darkvision 60 ft, Passive Perception 10
Languages Common, Dwarvish And Constellar
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Dwarven Resistance. The Dwarf has advantage on Saving throws against Poison.

Mental Fortress. Whenever the Dwarf rolls and intelligence, wisdom, or charisma Saving throw or a Constitution saving throw made to concentrate on a Spell, the Dwarf rolls a D4 and adds it to the total, the Dwarf can continue to use this Feature until they fail a saving throw, once they fail they must Complete a Short or Long Rest before they Use this trait again.

Stonecunning. When the Dwarf makes an Intelligence History check related to the Origin of Stonework, They are considered Proficient in the check and Add 4 to the check instead of 2.

Actions

Warhammer. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 4 (1d8) bludgeoning damage or 5 (1d10) bludgeoning damage if wielding with two hands.

Astral Magic. The Dwarf Casts Create Bonfire (DC 10) Intelligence is it's Spellcasting Ability.

Description

Commoners include peasants, serfs, servants, pilgrims, merchants, artisans, and hermits.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestGrasslandHillUrban

Erikson

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