Medium Beast, Typically Chaotic Evil
Armor Class 13 Natural Armor
Hit Points 26 (10d4 + 4)
Speed 50 ft.
STR
18 (+4)
DEX
14 (+2)
CON
14 (+2)
INT
7 (-2)
WIS
12 (+1)
CHA
8 (-1)
Skills Perception +3, Stealth +4
Senses Darkvision 60ft, Passive Perception 13
Languages Understands Worg and Goblin, but cannot speak.
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

 

  • Keen Hearing and Smell: The warg has advantage on Wisdom (Perception) checks that rely on hearing or smell.

  • Pack Tactics: The warg has advantage on an attack roll against a creature if at least one of the warg's allies is within 5 feet of the creature and the ally isn't incapacitated.

 

Actions

Bite: Melee Weapon Attack: +6 to hit, reach 5 ft., one target.

  • Hit: 11 (2d6 + 4) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Bonus Actions

Bonus Action Name. Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Wargs are formidable predators known for their strength, speed, and cunning. They often serve as mounts for goblins and orcs, using their keen senses and pack tactics to track and overwhelm their prey. In battle, their powerful bite and ability to knock enemies prone make them a dangerous foe.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
1/23/2025 5:11:17 AM
1
1
1
Coming Soon
Khaos87NC63923

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