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Keen Hearing and Smell: The warg has advantage on Wisdom (Perception) checks that rely on hearing or smell.
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Pack Tactics: The warg has advantage on an attack roll against a creature if at least one of the warg's allies is within 5 feet of the creature and the ally isn't incapacitated.
Bite: Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
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Hit: 11 (2d6 + 4) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Bonus Action Name. Enter the description for how bonus actions work for your monster here.
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Wargs are formidable predators known for their strength, speed, and cunning. They often serve as mounts for goblins and orcs, using their keen senses and pack tactics to track and overwhelm their prey. In battle, their powerful bite and ability to knock enemies prone make them a dangerous foe.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Previous Versions
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1/23/2025 5:11:17 AM
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Coming Soon
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