Medium Humanoid (Goblinoid), Chaotic Evil
Armor Class 16 (iron armor, shield)
Hit Points 32 (6d10 + 5)
Speed 15 ft.
STR
18 (+4)
DEX
12 (+1)
CON
16 (+3)
INT
5 (-3)
WIS
9 (-1)
CHA
4 (-3)
Saving Throws STR +6
Skills Intimidation +8, Survival +2
Damage Resistances Fire
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Goblin
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Brute. A melee weapon deals one extra die of its damage when the bugbear scum hits with it (included in the attack).

Klutz. Melee weapons can be thrown with 20 more feet of range. Thrown weapons also deal 1d4 extra bludgeoning damage (unaffected by the weapon thrown)

Surprise Attack. If the bugbear scum surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (2d6) damage from the attack.

Burn Therapy. Bugbear Scum are resistant to fire through rigorous amounts of purposefully incinerating their bodies in acts of pure rage to prove their strength.

 

Actions

Large Iron Chunk. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 5) bludgeoning damage.

Javelin. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 9 (2d6 + 2) piercing damage in melee or 5 (1d6 + 2) piercing damage at range.

Description

Bugbear Scum are slightly wilder and stronger hairy goblinoids born for battle and mayhem. They survive by raiding and hunting, but are fond of setting ambushes and fleeing when outmatched. They usually show their dominance in Bugbear camps by bashing the current leaders head in with a rock.

Monster Tags: Goblinoid

Habitat: ForestGrasslandSwampUnderdark

ILoveMenALot

Comments

Posts Quoted:
Reply
Clear All Quotes