Armor Class
13
Hit Points
36
(8d8)
Speed
20 ft., Swim 20 ft.
STR
10
(+0)
DEX
12
(+1)
CON
12
(+1)
INT
2
(-4)
WIS
8
(-1)
CHA
2
(-4)
Skills
Stealth +2
Senses
Blindsight 30 ft., Passive Perception 9
Languages
None
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Amphibious. The crab can breathe air and water.
Swarm Distraction. Any creature starting its turn in the swarm’s space must succeed on a DC 12 Wisdom saving throw or have disadvantage on attack rolls until the start of its next turn.
Actions
Claw. Melee Attack Roll: +3, reach 5 ft. Hit: 4d4 Bludgeoning damage.
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