Tiny Monstrosity (Cattle), Any Chaotic Alignment
Armor Class 12
Hit Points 5 (1d4)
Speed 40 ft., Climb 40 ft.
STR
8 (-1)
DEX
15 (+2)
CON
10 (+0)
INT
3 (-4)
WIS
12 (+1)
CHA
7 (-2)
Skills Acrobatics +2, Athletics +6, Perception +3, Stealth +4
Senses Darkvision 60 ft., Passive Perception 13
Languages Mew
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Jumper. The catgoat's jump distance is determined using its Dexterity rather than its Strength.

Actions

Scratch. Melee Attack Roll: +4, reach 5 ft. Hit: 1 Slashing damage.

Ram. Melee Attack Roll: +2 to hit, reach 5 ft. Hit: 1 Bludgeoning damage, or the goat deals 2 (1d4) Bludgeoning damage if it moved at least 20 feet straight toward the target immediately before the hit.

Description

The after results of whild magic strinking a farm, an alchemist again or bord gods? Who know what made the catgoat but they are not natural to any world or plane but simply came to be one day.

Much like owlbears and other such chimira.

Menny places where they show up have taken a licking to them as they carry the benefits of both a small goat and a large house cat.

(Note; even the males produce milk)

Monster Tags: beast companionpet

Habitat: GrasslandMountain

Bobdaork

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