Large Monstrosity (Cattle), Unaligned
Armor Class 12
Hit Points 19 (3d10 + 3)
Speed 40 ft., Fly 15 ft.
STR
18 (+4)
DEX
13 (+1)
CON
15 (+2)
INT
2 (-4)
WIS
8 (-1)
CHA
6 (-2)
Senses Passive Perception 15
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Clumsy Flier. If the chickencow is flying at the end of its turn, it descends 10 feet. This movement does not cause fall damage if it causes the chickencow to land.

Pack Tactics. The chickencow has advantage on an attack roll against a creature if at least one of the chickencow's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Beak. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage.

Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) bludgeoning damage.

Description

A chickencow is a far relative of the Nobel griffin.

The chickencow is not regarded in the same manner, as of their simple minds, omnivore lifestyle and the fact they both lay eggs while producing milk, chickencow farming is becoming increasingly popular in places corn and peas are cheap and plentiful to grow.

Head of a chicken, body of a dairy cow, wings of a turcky and the back legs of a quail. All in proportions to work with the cow body.

Habitat: GrasslandHillMountainUrban

Bobdaork

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