Medium Humanoid (Elf), Typically Chaotic Good
Armor Class 11
Hit Points 4 (1d8)
Speed 30 ft.
STR
10 (+0)
DEX
12 (+1)
CON
10 (+0)
INT
10 (+0)
WIS
10 (+0)
CHA
11 (+0)
Skills Perception +2
Senses Darkvision 120 ft, Passive Perception 12
Languages Common, Elvish, Undercommon
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Favor of Arachnida. The Elf can communicate simple ideas to Spiders and Arachnid Creatures.

Fey Ancestry. The Elf has advantage on Saving Throws against Being Charmed, and Magic cannot put them to sleep.

Actions

Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 Piercing Damage and 2 (1d4) Poison damage.

Description

Commoners include peasants, serfs, servants, pilgrims, merchants, artisans, and hermits.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestGrasslandHillUrban

Erikson

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