Armor Class
11
Hit Points
4
(1d8)
Speed
30 ft.
STR
10
(+0)
DEX
12
(+1)
CON
10
(+0)
INT
10
(+0)
WIS
10
(+0)
CHA
11
(+0)
Skills
Perception +2
Senses
Darkvision 120 ft, Passive Perception 12
Languages
Common, Elvish, Undercommon
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
Favor of Arachnida. The Elf can communicate simple ideas to Spiders and Arachnid Creatures.
Fey Ancestry. The Elf has advantage on Saving Throws against Being Charmed, and Magic cannot put them to sleep.
Actions
Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 Piercing Damage and 2 (1d4) Poison damage.
Description
Commoners include peasants, serfs, servants, pilgrims, merchants, artisans, and hermits.
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