Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
Mutation. When a berserk orc falls unconscious or dies roll 1d8 and see what mutation happens, as the magic of the potion that made them runs through the mindless body it is present in.
Table of Mutations.
1. The body explodes with wild magic. Everything with in 10 feet must make a dexterity saving through on a fail take 1d10 of force damage. On a successes you take half damage. DC 15
2. Nothing.
3. The body mutates and grows bone wings and comes back to life or regains conscious with 2d10 additional hit points and a flying speed of 20 feet. It also becomes undead.
4. The magic from the potion leaves the body harmlessly and the berserk orc turns into a orc.
5. The magic from the potion leaves the body harmlessly and the berserk orc turns into a orc and comes back to life or regains conscious with 1d8 additional hit points.
6. Nothing.
7. An poisons odder comes from the body of the orc everything that can smell within 30 feet of the body make a condition saving through. On a fail take 2d4 of poison damage and get the condition of poisoned. On a successes you take half damage and are not poisoned. DC 12
8. Nothing.
Greataxe. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (1d12 + 6) slashing damage.
Description
Berserk Orcs are large savage humanoids with stooped postures, piggish faces, and prominent teeth that resemble tusks. They gather in tribes that satisfy their bloodlust by slaying any humanoids that stand against them, but berserk orcs took this to the ex-stream and looked for away to improve their raw power. Doing this required the aid of magic, sorcery and science.
Berserk orcs are orcs that were injected with a magical potion of science. This potion boosted to orcs power giving them glowing veins however, it poisoned the minds of the orc injected.