Stone Camouflage. The giant has advantage on Dexterity (Stealth) checks made to hide in rocky terrain
Siege Monster. The [monster] deals double damage to objects and structures.
Multiattack. The giant makes two greatclub attacks.
Greatclub. Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.
Boulder. Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 28 (8d10 + 10) bludgeoning damage. If the target is a creature, it must succeed on a DC 19 Strength saving throw or be knocked prone.
Stomp. Melee Weapon Attack: +10 to hit, reach 20 ft., three prone creature. Hit: 37 (6d10 + 7) bludgeoning damage.
Rock Catching. If a rock or similar object is hurled at the giant, the giant can, with a successful DC 10 Dexterity saving throw, catch the missile and take no bludgeoning damage from it.
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