Gargantuan Giant, Chaotic Evil
Armor Class 19 (natural armor)
Hit Points 200 (15d12 + 60)
Speed 40 ft.
STR
30 (+10)
DEX
10 (+0)
CON
20 (+5)
INT
9 (-1)
WIS
13 (+1)
CHA
4 (-3)
Saving Throws STR +16, CON +11, WIS +7
Skills Athletics +12, Perception +4
Condition Immunities Frightened, Invisible
Senses Darkvision 60 ft., Passive Perception 12
Languages Giant
Challenge 17 (18,000 XP)
Proficiency Bonus +6
Traits

Stone Camouflage. The giant has advantage on Dexterity (Stealth) checks made to hide in rocky terrain

Siege Monster. The [monster] deals double damage to objects and structures.

 

Actions

Multiattack. The giant makes two greatclub attacks.

Greatclub. Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.

Boulder. Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 28 (8d10 + 10) bludgeoning damage. If the target is a creature, it must succeed on a DC 19 Strength saving throw or be knocked prone.

Stomp. Melee Weapon Attack: +10 to hit, reach 20 ft., three prone creature. Hit: 37 (6d10 + 7) bludgeoning damage.

Reactions

Rock Catching. If a rock or similar object is hurled at the giant, the giant can, with a successful DC 10 Dexterity saving throw, catch the missile and take no bludgeoning damage from it.

Habitat: MountainUnderdark

threemGoldleaf

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