Large Construct, Neutral
AC 19 Natural Armor    Initiative +3 (13)
HP 210 (15d10)
Speed 20 ft.
Mod Save
STR 20 +5 +5
DEX 12 +1 +1
CON 20 +5 +5
Mod Save
INT 8 −1 +3
WIS 6 −2 +2
CHA 1 −5 −5
Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Immunities All damage from spells; Blinded, Charmed, Deafened, Exhaustion, Frightened, Stunned
Senses Darkvision; Passive Perception 12
Languages None
CR 9 (XP 5,000; PB +4)
Traits

Magic Siphon. Heals when magic goes through or is cast through it's vision 1d10 per level of spell.

Magic item negation. removes the effects and abilities of all magic items in its feild of vion (60ft cone)

Magic Mimicry. Can mimic up to 5th level spells in a 60ft sphere around the creature as a reaction. glows before casting so if realized counter spell is a possibility.

Actions

Multiattack. Can bash twice or shot once

Bash. +12 to hit, range 10ft 1 target, hit 2d10+5 Bludgeoning Damage

Crystal shards.  Ranged weapon Attack, +8 to hit, range 80ft, 1 target, Hit 3d4+1 piercing damage. 

 

Bonus Actions

Look another way. change cone direction.

Rage mode double damage for the turn

Reactions

Block the way : can use its reaction to block a creature trying to move through its space and set the movement to zero.

Legendary Actions

Legendary resistance once a turn

Legendary recovery Can heal 50% if below 1/4 health

 

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Inspired by successes in making creatures that can siphon magic and temporary magic negation the conspirators design a much less willful creation.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: construct

LegateAeneas

Comments

Posts Quoted:
Reply
Clear All Quotes