Large Dragon, Unaligned
Armor Class 15 Natural
Hit Points 19 (3d10 + 3)
Speed 30 ft., Swim 30 ft., Climb 20 ft.
STR
14 (+2)
DEX
17 (+3)
CON
13 (+1)
INT
3 (-4)
WIS
13 (+1)
CHA
8 (-1)
Saving Throws DEX +5
Skills Perception +3, Stealth +5
Damage Immunities Acid, Poison
Condition Immunities Poisoned, Prone
Senses Darkvision 60 ft, Passive Perception 13
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Bog Camouflage. The Wyrm has advantage on stealth checks while in Swampy Terrain.

Actions

Multiattack. The Wyrm makes two Attacks, one with his Bite and one with his Claws or Tail.

Bite. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 5 (1d6 + 2) piercing damage and the target must suceed on a DC 11 Constitution Savingthrow or take 3 (1d6) poison damage.

Claw. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Tail. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 3 bludgeoning damage and the target must suceed on a DC 12 Strength Savingthrow or be knocked Prone.

 

Description

Common Tatzelwyrms are relatively large, serpentine Creatures with draconic Heads and a pair of Frontlegs comparable to those of lizards. They are quite common in swamps and marches, and can be quite dangerous towards novice Adventurers, as they tend to be quite agressive and good Ambushers. They can reach about 10 to 14 feet in length, and are usually green or gray-ish in color, making them camouflage well in swampy terrain.

Previous Versions

Name Date Modified Views Adds Version Actions
1/24/2025 5:48:38 PM
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Monster Tags: monstrositybeast companionaberrationpet

Habitat: Swamp

lythron_x

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