Bog Camouflage. The Wyrm has advantage on stealth checks while in Swampy Terrain.
Multiattack. The Wyrm makes two Attacks, one with his Bite and one with his Claws or Tail.
Bite. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 5 (1d6 + 2) piercing damage and the target must suceed on a DC 11 Constitution Savingthrow or take 3 (1d6) poison damage.
Claw. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Tail. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 3 bludgeoning damage and the target must suceed on a DC 12 Strength Savingthrow or be knocked Prone.
Description
Common Tatzelwyrms are relatively large, serpentine Creatures with draconic Heads and a pair of Frontlegs comparable to those of lizards. They are quite common in swamps and marches, and can be quite dangerous towards novice Adventurers, as they tend to be quite agressive and good Ambushers. They can reach about 10 to 14 feet in length, and are usually green or gray-ish in color, making them camouflage well in swampy terrain.
Previous Versions
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1/24/2025 6:14:19 PM
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