Large Fiend, Chaotic Neutral
Armor Class 10 natural armor
Hit Points 60 (5d12 + 4)
Speed 60 ft., Burrow 60 ft., Climb 60 ft.
STR
18 (+4)
DEX
20 (+5)
CON
18 (+4)
INT
14 (+2)
WIS
12 (+1)
CHA
8 (-1)
Saving Throws STR +6, DEX +7, CON +6, WIS +3
Skills Athletics +7
Senses Blindsight, Passive Perception 20
Languages Abyssal, Infernal
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Magic Imnuity. imune to damage from spells aswell as damage that overcomes resistance to nonmagical wepons

Shifting plate. when atacked add 1d20 to its armor class

Actions

Multi Atack. make 3 atacks

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit:  (3d6 + 4) slashing damage. 

Bite. MeleeWeapon Attack: +7 to hit, range 5 ft., 1 target. Hit: (3d4 + 5) piercing damage. DC15 con save or take 1d4 poisen damage and become poisined

Tail. MeleeWeapon Attack: DC15 dex save, range 5 ft ,all creatures/objects within range. Hit: (2d6 + 5) bludgeining damage. 

Reactions

Anti Magic Blood as a reaction, the creature can end anyspell afect within 20 ft of it

Description

this large lizard like creature lives in swamps and consumes magic, eventualy growing imunity to magic

meggamatty

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