Origin Magic Reaction. Blaze Scorcher has access to 2 reactions instead of 1
Legendary Resistance(3/Day): If Blaze Scorcher fails a saving throws, he can choose to succeed instead
Spellcasting. Blaze Scorcher is a 20-level spellcaster. Its spellcasting ability is Charisma (spell save DC 27, +19 to hit with spell attacks). Blaze Scorcher has following spells prepared:
Cantrips (at will): Blade Ward, Fire Bolt, FrostBite, Shocking Grasp, Eldritch Blast
1st level (4 slots): Shield, Silvery Barbs, Chaos Bolt, Hellish Rebuke,
2nd level (3 slots): Mirror Images, Misty Step, See Invisibility
3rd level (3 slots): FireBall, Counterspell, Bestow Curse
4th level (3 slots): Confusion, Elemental Bane, Gravity Sinkhole
5th level (3 slots): Destructive Wave, Flame Strike, Maelstrom, Steel Wind Strike
6th level (2 slots): Gravity Fissure, Harm, Circle of Death
7th level (2 slots): Delayed Blast Fireball, Finger of Death, Prismatic Spray, Fire Storm
8th level (1 slots): Maddening Darkness, Dark Star, Tsunami
9th level (1 slots): Power Word Kill, Meteor Swarm, Time Ravage
No Actions
As a bonus action blaze can heal (31) 6d6+10 health.
No Reactions
Blaze Scorcher can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creatures turn. Blaze Scorcher regains spent legendary actions at the start of its turn.
Cantrip (Costs 1 Actions). Casts a cantrip
Chaotic Bolt (2 Actions). The caster releases a crackling bolt of energy at a target within 120 feet. The target must succeed on a DC 27 Dexterity saving throw or take 6d10 any element damage. Half damage on a success.
Spell Regrowth (3 Actions). Blaze Scorcher regains spell slots equal to the number rolled on a d12 dice (if you get a 6 you can get a level 6 spell slot or 2 level 3)
Blaze Scorcher can take 3 Mythic Actions when he is dropped to 1000 hp, choosing from the options below. Only one Mythic Action option can be used at a time and only at the end of another creatures turn. Blaze Scorcher regains spent Mythic actions at the start of its turn. (Mythic Actions replace Legendary Actions)
Spell Master (Costs 1 Actions). You can now either cast a cantrip or a 3rd level or lower spell with out waisting a spell slot
Highspeed Teleportation (Costs 1 Actions). Blaze Scorcher teleports anywhere within 60 ft around him
Spell Master (Costs 2 Actions). Blaze Scorcher regains spell slots equal to the number rolled on a d12 dice (if you get a 6 you can get a level 6 spell slot or 2 level 3) roll 2 d12 and take the high option
Mythical Mage (Costs 3 Actions). Blaze Scorcher regains 1 use of his Legendary Resistance.
Description
Legendary Mage of pure Chaos
Lair and Lair Actions
The Crimson Castle in Utopix
Lair Actions
On initiative count 20 (losing initiative ties), Blaze Scorcher takes a lair action to cause one of the following effects; Blaze Scorcher can’t use the same effect two rounds in a row:
- Earth Tremors effect the battle field everyone make a Dex save or be knocked prone
- Fire Erupts from the battle field Everyone make a Dex save or take 8d6 fire damage half on a success
- A thunderstorm starts in the battlefield everyone make a Dex save or take 6d6 lightning damage and is deafened.
Regional Effects
The region containing legendary Blaze Scorcher:s lair is creating Cataclysmic Destruction, which creates one or more of the following effects:
- 1% of the worlds population dies every round of combat.
- Countless cities and places are getting destroyed with meteor falling from the sky.
If Blaze Scorcher dies, these effects fade over the course of 1d20 days.
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