Minion. If the vampire takes damage from an attack or as the result of a failed saving throw, their hit points are reduced to 0. If the vampire takes damage from another effect, they die if the damage equals or exceeds their hit point maximum; otherwise they take no damage.
Radiant Weakening. The vampire has disadvantage on saving throws against effects that deal Radiant damage.
Feeding Frenzy (Group Attack). Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 2 Piercing damage plus 3 Necrotic damage. If two or more vampires joined the attack, the target’s hit point maximum is reduced by a number equal to the Necrotic damage dealt. The reduction lasts until the target finishes a Long Rest, is targeted by Lesser Restoration, or a similar supernatural effect. The target dies if this attack reduces their hit point maximum to 0.
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