Medium Humanoid (Any Race), Lawful Good
Armor Class 19 (Splint, Shield)
Hit Points 79 (12d8 + 36)
Speed 30 ft.
STR
18 (+4)
DEX
14 (+2)
CON
17 (+3)
INT
13 (+1)
WIS
15 (+2)
CHA
14 (+2)
Saving Throws STR +6, DEX +4, WIS +4
Skills Athletics +5, Insight +4, Intimidation +4
Senses Passive Perception 12
Languages any two languages
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Brute. A melee weapon deals one extra die of its damage when the bodyguard captain hits with it (included in the attack).

Pack Tactics. The Bodyguard Captain has advantage on attack rolls against a creature if at least one of the Bodyguard Captain’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

Actions

Multiattack. The bodyguard captain makes three Longsword attacks.

Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 4) slashing damage, or 14 (2d10 + 4) slashing damage if used with two hands.

Leadership (Recharge 5-6). For 1 turn, the bodyguard captain can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the bandit lord. A creature can benefit from only one Leadership die at a time. This effect ends if the bodyguard captain is incapacitated.

Reactions

Parry. The bodyguard captain adds 2 to its AC against one melee attack that would hit it. To do so, the bodyguard captain must see the attacker and be wielding a weapon.

Commander's Strike. As a reaction, the Captain may command one of its allies to attack a target within its current range, that it can see.

Habitat: DesertForestGrasslandUrban

Bapposan_tp

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