Tiny Swarm of Medium beasts, Any Chaotic Alignment
Armor Class 16 natural armor
Hit Points 55 (3d12 + 19)
Speed
STR
16 (+3)
DEX
16 (+3)
CON
19 (+4)
INT
12 (+1)
WIS
16 (+3)
CHA
14 (+2)
Saving Throws STR +5, CON +6, WIS +5
Damage Vulnerabilities Cold
Damage Resistances One of the following: acid, cold, fire, lightning, or poison
Damage Immunities Bludgeoning damage from falling
Condition Immunities Blinded, Frightened, Restrained
Senses Passive Perception 18
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

 magical cobra-tail: the tail has the head, hood, and shaft that connects them together, that is your spell focus.

Spellcasting. The cobra-tailed monkey is a 3rd-level spellcaster. Its spellcasting ability is wisdom (spell save DC 14, +2 to hit with spell attacks). The cobra-tailed monkey has following warlock spells prepared:
Cantrips (at will): eldrich blast, any element, radient, necrotic, or poision damager
1st level (# slots): Fog Cloud,Detect Magic

Actions

Action Name. you throw a turd at your enemy as an unarmed strike which deals 1d6+2.

PAW STRIKE. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 3 (1d8 + 3) bludgoning damage.

tail breathe weapon. Ranged Weapon Attack: +3 to hit, range 5/30 ft cone., 1 target. Hit: 3 (2d8 + 2) [any element, radient, necrotic, or poision] damage.

Bonus Actions

hit'n run. after an hit on an enemy, you can run out of melee range without attacks of oppertunity on you.

Reactions

ALMIGHTY LEAP. when you can't or don't use hit'n run, you leap up into the air up to 30ft to anything close by to escape melee.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

a 2 foot tall monkey with a cobra head at the tip of the tail. the cobra that makes up the tail is a magical snake that has a breathe attack that deals the same magic damage the snake is.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: fey

Habitat: Swamp

Nemesisthebarbarian

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