- Slime Trail: When the Bloodslug moves, it leaves a slippery trail behind it. Any creature that moves through the trail must succeed on a DC 13 Dexterity saving throw or fall prone.
- Siphon: Whenever the Bloodslug hits a creature with its bite attack, it regains hit points equal to half the damage dealt.
- Sticky Hide: Any creature that hits the Bloodslug with a melee attack has disadvantage on the next attack against it due to the slug's sticky mucus.
- Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 2) piercing damage. The target must succeed on a DC 13 Constitution saving throw or suffer one level of exhaustion.
- Engulfing Slime: The Bloodslug secretes a viscous slime in a 10-foot radius. Each creature in the area must make a DC 13 Strength saving throw or become restrained by the sticky substance for 1 minute. A creature can use its action to break free with a successful Strength check (DC 13).
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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