Medium Undead, Any Alignment
Armor Class 13
Hit Points 50 (7d8 + 14)
Speed 30 ft., Climb 20 ft.
STR
14 (+2)
DEX
12 (+1)
CON
15 (+2)
INT
2 (-4)
WIS
10 (+0)
CHA
4 (-3)
Skills Stealth +4
Senses Darkvision 60ft, Passive Perception 10
Languages Olman can't understand
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

 

  • Slime Trail: When the Bloodslug moves, it leaves a slippery trail behind it. Any creature that moves through the trail must succeed on a DC 13 Dexterity saving throw or fall prone.
  • Siphon: Whenever the Bloodslug hits a creature with its bite attack, it regains hit points equal to half the damage dealt.
  • Sticky Hide: Any creature that hits the Bloodslug with a melee attack has disadvantage on the next attack against it due to the slug's sticky mucus.

 

Actions

 

  • Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 2) piercing damage. The target must succeed on a DC 13 Constitution saving throw or suffer one level of exhaustion.
  • Engulfing Slime: The Bloodslug secretes a viscous slime in a 10-foot radius. Each creature in the area must make a DC 13 Strength saving throw or become restrained by the sticky substance for 1 minute. A creature can use its action to break free with a successful Strength check (DC 13).
Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

benclynes2010

Comments

Posts Quoted:
Reply
Clear All Quotes