Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
Demonic Fury. When the orc makes a melee attack, it deals an extra 2d6 fire damage (already included in attacks).
Greataxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 4) slashing damage, plus 7 (2d6) fire damage
Javelin. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 4) piercing damage, plus 7 (2d6) fire damage if made with a melee attack.
Description
Orcs are savage humanoids with stooped postures, piggish faces, and prominent teeth that resemble tusks. They gather in tribes that satisfy their bloodlust by slaying any humanoids that stand against them. However, if a devil or demon makes a deal with the tribes warchief, then the orc will have its powers increased. Unable to be burnt or be properly damaged by nonmagic weapons, the trib can benefit immensely from the power these monsters bring.
Corrupted orcs can be considered the halfway point between a regular Orc and a Tanarukk. Not quite demonic enough to be a tanarukk but farther away from its orcish heritage. Like their half-orc, half-demon counterparts, corrupted orcs are connected to the Horned King of the Hunt, Baphomet, from whence they gain their demonic fury ability. Though, unlike the tanarukk curse, a simple wish spell, or a high enough greater restoration, can cure the corrupted orc of any demonic influence.
Previous Versions
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10/18/2019 1:45:30 AM
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