Large Elemental, Neutral Evil
Armor Class 17 (natural armor)
Hit Points 34 (4d10 + 12)
Speed 30 ft.
STR
19 (+4)
DEX
12 (+1)
CON
17 (+3)
INT
12 (+1)
WIS
11 (+0)
CHA
15 (+2)
Saving Throws DEX +3, CON +5
Damage Vulnerabilities Cold
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Fire
Senses Darkvision 60 ft., Passive Perception 10
Languages understands Ignan but can’t speak
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Heated Body. A creature that touches the leviathan or hits it with a melee attack while within 5 feet of it takes 3 (1d6) fire damage.

Actions

Multiattack. The leviathan makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 3 (1d6+ 4) piercing damage plus 3 (1d6) fire damage.

Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 3 (1d6 + 4) slashing damage plus 3 (1d6) fire damage.

Fire Breath. The leviathan exhales fire in a 15-foot cone. Each creature in that area must make a DC 11 Dexterity saving throw, taking 10 (2d10) fire damage on a failed save, or half as much damage on a successful one.

Bonus Actions

Eruption Call. The Leviathan lets out a deep, volcanic roar that echoes and cracks the earth as 2d4 Ashkin crawl from up the cracks within 40 feet of the Leviathan in unoccupied spaces. 

Lair and Lair Actions

Lair Actions

On initiative count 20 (losing initiative ties), the Ashscale Leviathan can take one of the following lair actions. It can't use the same effect two rounds in a row. 

Molten Surge. A small vent in the group erupts with lava at a point the Leviathan can see within 60 feet. Each creature within 5 feet of that point must succeed on a DC 12 Dexterity saving throw or take 2d6 fire damage, or half on a success. The affected area becomes difficult terrain until the start of the Leviathan's next turn. 

Unstable Ground. The Leviathan causes a 10 foot radius area of the lair to tremble within  feet. Creatures standing in that area must succeed on DC 12 Strength saving throw or fall prone as the ground shifts beneath them. 

Regional Effect

The area within 1 mile of the Ashscale Leviathan's lair is warped by it's fiery presence.

Murmurs of the Deepfire. Those who sleep near the lair often report feverish dreams of fire, serpents, and destruction. Any creature that finishes a long rest within 1 mile of the lair must roll a DC 12 Wisdom saving throw. On a failure, they gain no benefits from the rest and awakened feeling paranoid or agitated, having been mentally touched the Leviathan's presence. 

Habitat: Underdark

JustHoebag

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