Medium Undead, Unaligned
Armor Class 14 Natural Armour
Hit Points 18 (4d6 + 4)
Speed 30 ft.
STR
12 (+1)
DEX
17 (+3)
CON
12 (+1)
INT
8 (-1)
WIS
10 (+0)
CHA
8 (-1)
Saving Throws DEX +5
Skills Stealth +5
Damage Immunities Necrotic
Condition Immunities Exhaustion, Frightened, Grappled, Paralyzed, Petrified
Senses Passive Perception 10
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. The Bog Hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Actions

Growl. A creature that can hear and see the Bog Hound must make a DC 13 Wisdom saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, ending the frightened condition on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to this Bog Hound's Growl for the next 24 hours.

Bite. Melee Weapon Attack: +3 to hit, reach 5ft., one target. Hit 4 (1d6 + 1) piercing damage and (2d4) poison damage.

Bonus Actions

Nimble Escape. The Bog Hound takes the Disengage or Hide action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A undead Bog Hound for swamp eno****er

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

danross1907

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