Action Name. Enter the description for your action.
Claw Melee Attack: -1 to hit, reach 5 ft., 1 target. Hit: 1 (1d4 + 1) Slashing damage. With a ghastly shriek, the imp slashes at its target with putrid claws. As a bonus action, it may retreat up to 15 feet away after attacking, or it may make a second attack. The imp may pounce up to 10 feet before using this attack, but this sacrifices the imp's ability to retreat.
Argent Blast Ranged Attack: +2 to hit, range 25/50 ft., 1 target. Hit: 6 (1d8 + 2) Fire damage. The energy of Hell surrounds the imp's hands and forms into an orb, burning all that it touches once it is thrown. The target must make a DEX save throw (DC 15). Upon a successful throw, the damage dealt by this attack is halved. This attack can be charged for up to three turns, gaining 1d4 of damage but also subtracting one per turn from the attack roll.
The imp can make a dexterity saving roll. If it exceeds the attack roll of the attacker, the Imp successfully avoids all damage.
Description
Grotesque orange-brown abominations of Hell with tough skin and glowing eyes. Their claws cut deep but their ability to channel argent energy is a much larger threat. Their high mobility and their blinding speed makes them hard to track and harder to hit
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