Medium Humanoid (Drow), Chaotic Evil
Armor Class 14 Mage Armor
Hit Points 112 (14d8 + 40)
Speed 30 ft., Fly 50 ft.
STR
10 (+0)
DEX
14 (+2)
CON
16 (+3)
INT
18 (+4)
WIS
12 (+1)
CHA
14 (+2)
Saving Throws CON +6, INT +7
Skills Arcana +7, Deception +5, Medicine +4
Damage Resistances Necrotic, Psychic
Damage Immunities Poison
Condition Immunities Charmed, Frightened, Poisoned
Senses Darkvision, Passive Perception 11
Languages Common, Infernal common
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits
  • Blood Magic: The Blood Mage can spend their own HP to enhance spells. When casting a spell, they can sacrifice hit points equal to twice the spell's level to impose disadvantage on a target’s saving throw or increase the spell's damage by 1d6 per spell level.
  • Sanguine Ward (Recharges on a Short Rest): When the Blood Mage takes damage, they can use their reaction to halve the damage taken by sacrificing 5 HP.
  • Hemocraft Surge (1/Day): As a bonus action, the Blood Mage can regain one expended spell slot of 3rd level or lower by sacrificing 10 HP.

 

 

Spellcasting: The Blood Mage is a 6th-level spellcaster (spell save DC 15, spell attack +7).
They do not require material components for spells that require a blood sacrifice.

Cantrips (at will)

🔥 Chill Touch, Mage Hand, Minor Illusion, Toll the Dead

1st Level (4 slots)

🩸 Mage Armor, Magic Missile, Ray of Sickness, Shield

2nd Level (3 slots)

🩸 Mirror Image, Hold Person, Scorching Ray

3rd Level (3 slots)

🩸 Counterspell, Vampiric Touch, Fireball

4th Level (1 slot)

🩸 Blight

Actions
  • Bloodletting Bolt (Recharge 4-6): The Blood Mage launches a lance of cursed blood at a creature within 60 feet. The target must make a DC 15 Constitution saving throw or take 27 (6d8) necrotic damage and suffer the Bleeding Condition (takes 5 necrotic damage at the start of each turn until healed). On a success, they take half damage and are not Bleeding.

  • Bloodletting Strike (Melee Spell Attack, +7 to hit, 5 ft. reach):
    Hit: 13 (3d6 + 4) necrotic damage, and the target must make a DC 15 Constitution save or lose 1d4 hit points at the start of each turn for 1 minute (can repeat save at end of each turn).

Reactions
  • Sanguine Ward (Recharge on Short Rest): When hit, the Blood Mage can use their reaction to halve the damagetaken by sacrificing 10 HP.

Description

Algatha was once an esteemed healer in the city of Crimson Keep, using her deep understanding of magic and blood rituals to cure the sick. However, her obsession with blood magic led her down a dark path. She sought to transcend mortality, and her experiments caught the attention of the Cult of Shadows, who promised her forbidden knowledge in exchange for loyalty.

It was in the Cult that she met Dralthar the Bloodreaver, a savage warrior whose brutality intrigued her. The two became rivals and allies, each fascinated by the other’s strength and devotion to bloodshed. Algatha’s magic enhances Dralthar’s physical prowess, and in return, he serves as her unstoppable enforcer.

Together, they have led raids on temples, massacred entire villages, and raised an army of blood-bound warriors for the Cult. They now serve Carla Lovelace, enacting her will as she prepares for her grand ascension.

Previous Versions

Name Date Modified Views Adds Version Actions
1/29/2025 10:46:57 PM
5
2
5e
Coming Soon

Monster Tags: humanoid

Jbrizy25

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