Chemo-communication. Cnidafolk communicate by excreting chemicals into the water that surrounds them. These chemical secretions can be used to communicate subtle, even elegant, messages between one another but are less effective on other creatures. On other creatures, Cnidafolk chemical secretions only communicate the emotions of the Cnidafolk "speaking".
Creature of the Sea. Cnidafolk are water creatures. When on land, they have disadvantage on on ability checks, attack rolls, and saving throws. A Cnidafolk dies if it spends more than 1 day out of water.
Cnidacytes (3/Day). The Cnidafolk emits a cone of stinging spores with a range of 15ft. Any creature caught within the blast must make a dexterity saving throw DC 13 or take 12 (3d6+3) fire damage.
Fist. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 4 (1d8) bludgeoning damage plus 3 (1d6) fire damage.
Description
Cnidafolk are sentient species of coral that build agrarian communities in warm coastal waters. They are a generally peaceful species that places strong focus on living and working in balance with nature, specifically the ocean. Cnidafolk settlements tend towards isolationism, being a private people by nature, however they have been known to engage in limited trade with cultures that show particular deference to the ocean, such as druidic communities and some elven settlements.