Action Surge
You can take one additional action on your turn. This can be used 1 times per short rest.
Extra Attack
You can attack three times whenever you take the Attack action on your turn.
Indomitable
You can reroll a saving throw that you fail - you must use the new roll. You can use this 1 times per long rest.
Colossus Slayer
Your tenacity can wear down the most potent foes. When you hit a creature with a weapon attack, the creature takes an extra 1d8 damage if it’s below its hit point maximum. You can deal this extra damage only once per turn.
Steel Will
You have advantage on saving throws against being frightened.
Piercing Arrow
Creates a line 1 ft. wide and 30 ft. long and each creature in that line must make a DEX saving throw (DC 17). On failure, a creature takes damage from the arrow plus 1d6 extra piercing damage (half damage on success).
Seeking Arrow
You can choose one creature you have seen in the past minute and fire an arrow that flies toward that creature, moving around corners and ignoring three-quarters cover and half cover. If the target is in range and a path is available, it must make a DEX saving throw (DC 17) or take damage from the arrow plus 1d6 force damage and you learn the target's location (half damage and location is unrevealed on success).
Shadow Arrow
A creature hit by the arrow takes an extra 2d6 psychic damage, and must succeed on a WIS saving throw (DC 17) or be unable to see anything farther than 5 ft. away until the start of your next turn.
As a bonus action you magically mark one creature you can see within range as your quarry. Until the spell ends, you deal an extra 1d6 Force damage to the target whenever you hit it with an attack roll. You also have Advantage on any Wisdom (Perception) check you make to find it.
Description
Previous Versions
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1/25/2025 7:58:39 PM
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Coming Soon
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