Small Humanoid (Kobold), Lawful Evil
Armor Class 12
Hit Points 45 (10d6 + 10)
Speed 30 ft.
STR
7 (-2)
DEX
15 (+2)
CON
9 (-1)
INT
8 (-1)
WIS
14 (+2)
CHA
8 (-1)
Skills Religion +4
Senses Darkvision 60 ft., Passive Perception 8
Languages Common, Draconic
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Sunlight Sensitivity. While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Pack Tactics. The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Oil of Blessing (3 uses). The "cleric" can use this special
oil to cast the bless spell. In order for it to take effect,
the user must succeed on a DC 10 Religion saving
throw. Otherwise, the targets are afected by the bane
spell. Neither effect requires concentration.

Oil of Necrosis (3 uses). The "cleric" can use an action to
attempt to apply this oil to an enemy, making a melee
spell attack (+5), while also reciting a prayer to Tiamat
(DC 10 Religion check). If the attack hits and the prayer
is successful, the target is affected by the inflict wounds
spell. If the prayer fails, the target is subject to a cure
wounds spell instead.

Oil of Revivification (3 uses). The "cleric" can use an
action to apply this oil to a recently deceased creature
and attempt to bring it back to life (as per the revivify
spell). In order for the oil to work, the "cleric" must say a
prayer to Tiamat and succeed on a DC 10 Religion
check. Otherwise, the creature's body and soul are
subjected to unspeakable torment. The creature then
returns transformed into an imp.

Description

Kobolds are craven reptilian humanoids that commonly infest dungeons. They make up for their physical ineptitude with a cleverness for trap making.

Monster Tags: Kobold

Habitat: ArcticCoastalDesertForestHillMountainSwampUnderdarkUrban

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