Medium Or Small Undead, Chaotic Evil
Armor Class 17 Natural
Hit Points 50 (8d8 + 10)
Speed 40 ft., Climb 40 ft.
STR
16 (+3)
DEX
16 (+3)
CON
14 (+2)
INT
16 (+3)
WIS
8 (-1)
CHA
6 (-2)
Saving Throws STR +5, DEX +5, INT +5
Skills Acrobatics +5, Perception +9, Stealth +10
Damage Vulnerabilities Radiant
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Necrotic, Poison
Condition Immunities Frightened, Poisoned
Senses Darkvision Can see in Magical Darkness, Passive Perception 19
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Spellcasting. The Crackling is a 5th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). The Crackling has following spells prepared:

Cantrips (at will): Primal Savagery 10 (2d10) Acid Damage, Toll the Dead 8 or 12(2d8 or 2d12) Necrotic Damage
1st level (3 slots): Cause Fear, Hex

2nd level(2 slots): Crown of Madness, Darkness, Hold Person

Magical Light Sensitivity- The Crackling has the blindness condition in magical light.

Actions

Multi-Attack- the Crackling can make a Claw or Bite attack and cast a spell, or make a Claw and Bite attack.

Bite Attack-Melee Attack: +3 to hit, reach 5 ft., 1 target. Hit: 10 (4d4 + 3) Piercing damage.

Claw Attack-Melee Attack: +3 to hit, reach 10 ft., 1 target. Hit: 4 (1d6 + 3) Slashing damage. Target must make a Constitution saving throw DC13 or receive 6 (2d6) Necrotic Damage. The Crackling recovers this necrotic damage in HP.

Cast spell or cantrip

Bonus Actions

Shadowstep- The Crackling in can teleport 20ft to an unoccupied space in dark or dim light once per turn. It may teleport with a creature if it is grappling one of medium size or smaller.

Reactions

Snatch and Grab- If a creature moves away within 10ft of the Crackling, they must make a DC 13 Strength saving throw or be grappled. When they are grappled in this way they take 3 (1d6+3) Piercing damage.

Description

The Crackling is a vicious undead monster of pure malice. It cannot be reasoned with and only achieves to abduct and consume victims. Its unusually long limbs and stealthy nature make it a terror in the night. They are known for the cracking sound their bones make as they pop when they move.

matthew7192

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