Spellcasting. The Crackling is a 5th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). The Crackling has following spells prepared:
Cantrips (at will): Primal Savagery 10 (2d10) Acid Damage, Toll the Dead 8 or 12(2d8 or 2d12) Necrotic Damage
1st level (3 slots): Cause Fear, Hex
2nd level(2 slots): Crown of Madness, Darkness, Hold Person
Magical Light Sensitivity- The Crackling has the blindness condition in magical light.
Multi-Attack- the Crackling can make a Claw or Bite attack and cast a spell, or make a Claw and Bite attack.
Bite Attack-Melee Attack: +3 to hit, reach 5 ft., 1 target. Hit: 10 (4d4 + 3) Piercing damage.
Claw Attack-Melee Attack: +3 to hit, reach 10 ft., 1 target. Hit: 4 (1d6 + 3) Slashing damage. Target must make a Constitution saving throw DC13 or receive 6 (2d6) Necrotic Damage. The Crackling recovers this necrotic damage in HP.
Cast spell or cantrip
Shadowstep- The Crackling in can teleport 20ft to an unoccupied space in dark or dim light once per turn. It may teleport with a creature if it is grappling one of medium size or smaller.
Snatch and Grab- If a creature moves away within 10ft of the Crackling, they must make a DC 13 Strength saving throw or be grappled. When they are grappled in this way they take 3 (1d6+3) Piercing damage.
Description
The Crackling is a vicious undead monster of pure malice. It cannot be reasoned with and only achieves to abduct and consume victims. Its unusually long limbs and stealthy nature make it a terror in the night. They are known for the cracking sound their bones make as they pop when they move.
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