Keen Smell. The manticore has advantage on Wisdom (Perception) checks that rely on smell.
Pack Tactics. The manticore has advantage on attack rolls against a creature if at least one of the manticore's allies is within 5 feet of the creature and the ally isn't incapacitated.
Pounce. If the manticore moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, the target must succeed on a DC 15 Strength saving throw or be knocked prone.
Tail Spike Regrowth. The manticore regrows 1d4 tail spikes at the start of its turn, up to its maximum of 24.
Multiattack. The manticore makes three attacks: one with its bite and two with its claws, or it makes three tail spike attacks.
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Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.
Hit: 9 (1d10 + 4) piercing damage. -
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.
Hit: 8 (1d8 + 4) slashing damage. -
Tail Spike. Ranged Weapon Attack: +6 to hit, range 100/200 ft., one target.
Hit: 8 (1d8 + 3) piercing damage. The manticore can use this attack up to 6 times per turn.
Spiked Retaliation. When a creature within 5 feet of the manticore hits it with a melee attack, the manticore can use its reaction to make one tail spike attack against the attacker.
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