Large Monstrosity, Lawful Evil
Armor Class 15 Natural Armor
Hit Points 95 (10d10 + 40)
Speed 30 ft., Walk 50 ft.
STR
18 (+4)
DEX
16 (+3)
CON
18 (+4)
INT
7 (-2)
WIS
12 (+1)
CHA
8 (-1)
Saving Throws DEX +6, CON +7
Skills Perception +6, Stealth +5
Senses Darkvision 60 ft, Passive Perception 16
Languages Common
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Keen Smell. The manticore has advantage on Wisdom (Perception) checks that rely on smell.

Pack Tactics. The manticore has advantage on attack rolls against a creature if at least one of the manticore's allies is within 5 feet of the creature and the ally isn't incapacitated.

Pounce. If the manticore moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, the target must succeed on a DC 15 Strength saving throw or be knocked prone.

Tail Spike Regrowth. The manticore regrows 1d4 tail spikes at the start of its turn, up to its maximum of 24.

Actions

Multiattack. The manticore makes three attacks: one with its bite and two with its claws, or it makes three tail spike attacks.

  • Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.
    Hit: 9 (1d10 + 4) piercing damage.

  • Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.
    Hit: 8 (1d8 + 4) slashing damage.

  • Tail Spike. Ranged Weapon Attack: +6 to hit, range 100/200 ft., one target.
    Hit: 8 (1d8 + 3) piercing damage. The manticore can use this attack up to 6 times per turn.

Reactions

Spiked Retaliation. When a creature within 5 feet of the manticore hits it with a melee attack, the manticore can use its reaction to make one tail spike attack against the attacker.

Monster Tags: monstrosity

InstantLiquidation

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