Medium Elemental (Devil), Lawful Evil
Armor Class 16 (natural armor)
Hit Points 66 (10d8 + 21)
Speed 30 ft., Fly 60 ft.
STR
15 (+2)
DEX
11 (+0)
CON
16 (+3)
INT
11 (+0)
WIS
11 (+0)
CHA
13 (+1)
Saving Throws CON +6
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Damage Immunities Fire, Poison
Condition Immunities Exhaustion, Petrified, Poisoned
Senses Darkvision 60 ft., Passive Perception 10
Languages Infernal, Telepathy 120 ft, Terran
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

False Appearance. While the infernal gargoyle remains motionless, it is indistinguishable from an inanimate statue.

Diabolical Sense. The infernal gargoyle has advantage on Wisdom (Perception) checks made to perceive good-aligned creatures.

Actions

Multiattack. The gargoyle makes two claw attacks or one bite and one claw. 

Hellfire Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 2) piercing damage plus 5 (1d10) fire damage. If this damage kills a creature, the creature's soul is converted into a brimstone gem. The creature's body becomes a lemure. If the gem is destroyed and sprinkled over the lemure within 10 days, the creature is brought back from the dead as per reincarnate. 

Brimstone Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 2) slashing damage plus 5 (1d10) fire damage.

Description

An infernal mutation of an elemental earth statuesque being, a brimgoyle is forged from prolonged exposure to hellish volcanoes. It's mouth, while frozen, hangs open with a hunger only mortal souls can satiate.

Habitat: UnderdarkUrban

DREXtheBard

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