Small Beast, Unaligned
Armor Class 10 (natural armor)
Hit Points 25 (4d10 + 5)
Speed 30 ft., Burrow 10 ft., Climb 30 ft.
STR
6 (-2)
DEX
16 (+3)
CON
16 (+3)
INT
1 (-5)
WIS
12 (+1)
CHA
4 (-3)
Skills Stealth +10
Damage Immunities Acid
Senses Darkvision 60 ft., Tremorsense 60 ft., Passive Perception 11
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Pack Tactics. The chitterfang has Advantage on an attack roll against a creature if at least one of its allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d4 + 3 piercing damage plus 2d6 acid damage.

Acid Spray (Recharge 5 and 6). The chitterfang spits acid in a line that is 30 feet long and 5 feet wide. Each creature in that line must make a DC 13 Dexterity saving throw, taking 4d6 acid damage on a failed save, or half as much damage on a successful one.

Description

The Chitterfang is a peculiar and terrifying creature that thrives in darkness and moisture, making it a frequent menace in caves, damp forests, and abandoned ruins. About the size of a small house cat, these hybrid creatures blend the agility of rodents with the resilience of insects, creating a deadly predator in its environment.

Its body is covered in a shimmering, chitinous exoskeleton that gleams with an oily iridescence, providing both protection and camouflage. Large, sensitive ears and twitching antennae allow it to detect vibrations and scents, making it an adept ambush hunter. Equipped with powerful mandibles and small, insect-like wings, the Chitterfang can scurry, climb, or even flutter short distances to surprise its prey.

The Chitterfang’s most notable feature, however, is its ability to spit a caustic acid. This glowing, greenish-yellow substance can dissolve metal, stone, and flesh with alarming efficiency. It uses this ability to incapacitate prey or burrow through barriers to reach its next meal. Though individually weak and skittish, Chitterfangs become a serious threat when attacking in swarms, overwhelming larger creatures with their sheer numbers and corrosive attacks.

These creatures are opportunistic and cunning, preferring to strike from the shadows when their prey is unaware. They are drawn to shiny or metallic objects, often gnawing on armor, weapons, or machinery left behind in their territory. Their acidic saliva leaves behind a lingering, acrid stench and pockmarked surfaces, marking their hunting grounds as a warning to the observant traveler.

Habitat: MountainSwampUnderdark

Silokun

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