Standing Leap. The bulette's long jump is up to 30 feet and its high jump is up to 15 feet, with or without a running start.
Cranial plate armor. The bulette's skull is strong as steel, therefore it gains +2 AC to non-magical physical attacks when attacked facing it's head.
Rising burst (4e). The bullete comes out of the ground, spraying rocks and dirt, and dealing any creature within 10ft 2d6 bludgeoning damage if they fail a DC 14 Dexterity saving throw.
Ground eruption (4e). Where the bullete surfaces or burrows in, the terrain is cosidered difficult.
Sensitive hearing (Hbr). If the bullete receive more than 25 thunder damage, it is deafened and incapacitated until it's next turn.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 30 (4d12 + 4) piercing damage.
Headbutt. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 4) bludgeoning damage.
Deadly Leap. If the bulette jumps at least 15 feet as part of its movement, it can then use this action to land on its feet in a space that contains one or more other creatures. Each of those creatures must succeed on a DC 16 Strength or Dexterity saving throw (target's choice) or be knocked prone and take 14 (3d6 + 4) bludgeoning damage plus 14 (3d6 + 4) slashing damage. On a successful save, the creature takes only half the damage, isn't knocked prone, and is pushed 5 feet out of the bulette's space into an unoccupied space of the creature's choice. If no unoccupied space is within range, the creature instead falls prone in the bulette's space.
Headbutt counterattack (hbr). If a creature fails an attack facing the bulette's head, the bullete can make a headbutt attack
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