Medium Undead, Neutral Evil
Armor Class 16 Natural
Hit Points 25 (3d8 + 12)
Speed 20 ft.
STR
16 (+3)
DEX
6 (-2)
CON
18 (+4)
INT
3 (-4)
WIS
6 (-2)
CHA
2 (-4)
Saving Throws WIS +0
Damage Vulnerabilities Bludgeoning
Damage Resistances Fire, Piercing, Slashing
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages understands the languages it knew in life but can't speak
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + damage past 0 hit points, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d8 + 3) Slashing damage.

Description

Coved in thick barnacles from spend a large amount of time in the sea barnacle zombies are most common in old ship wrecks in areas where necrotic magic is present.

Habitat: Urban

Cinolth143

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