Armor Class
16
Natural
Hit Points
25
(3d8 + 12)
Speed
20 ft.
STR
16
(+3)
DEX
6
(-2)
CON
18
(+4)
INT
3
(-4)
WIS
6
(-2)
CHA
2
(-4)
Saving Throws
WIS +0
Damage Vulnerabilities
Bludgeoning
Damage Resistances
Fire, Piercing, Slashing
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Darkvision 60 ft., Passive Perception 8
Languages
understands the languages it knew in life but can't speak
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + damage past 0 hit points, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d8 + 3) Slashing damage.
Description
Coved in thick barnacles from spend a large amount of time in the sea barnacle zombies are most common in old ship wrecks in areas where necrotic magic is present.
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