Small Humanoid (Halfling)
Armor Class 18 Leather armor
Hit Points 97 (12d8)
Speed
STR
8 (-1)
DEX
18 (+4)
CON
14 (+2)
INT
10 (+0)
WIS
14 (+2)
CHA
15 (+2)
Saving Throws STR +3, CON +6
Senses Passive Perception 20
Languages --
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Actions

Action :  2 attack actions 

Action Melee Attack. Rapier Weapon Attack: +9to hit, reach 5ft., # target. Hit: # (1d8 + 7) [piercing] damage.

Action Ranged Attack. Short bowWeapon Attack: +10 to hit, range 80/320 ft., target. Hit:  (1d6 + 4) [piercing] damage.

sneak attack damage: 2d6

Bonus Actions

Bonus Action Name. Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

ZacharyBarnes

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