Aggressive. As a bonus action, the Warrior Orc can move up to its speed toward a hostile creature that it can see.
Battle Frenzy. When reduced to half its hit points or lower, the Warrior Orc enters a frenzied state. For the next minute, it gains advantage on all melee attack rolls and can make one additional attack as part of its Attack action.
Greataxe Strike. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 12 (2d12) slashing damage.
Javelin Throw. Ranged Weapon Attack: +2 to hit, range 30/120 ft., one target. Hit: 8 (2d8) piercing damage.
Intimidating Roar. The Warrior Orc emits a terrifying roar. Each creature of its choice within 30 feet must succeed on a DC 14 Wisdom saving throw or become frightened until the end of its next turn.
Warrior's Charge. The Warrior Orc moves up to its speed toward an enemy and makes one melee attack. If the attack hits, it deals an extra 3 (1d4 + 1) damage.
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