Medium Humanoid (Orc), Chaotic Evil
Armor Class 13 (Hide Armor)
Hit Points 24 (4d8)
Speed 30 ft.
STR
13 (+1)
DEX
12 (+1)
CON
13 (+1)
INT
10 (+0)
WIS
12 (+1)
CHA
11 (+0)
Skills Athletics +3, Intimidation +2
Senses Darkvision 60 ft., Passive Perception 11
Languages Common, Orc
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Aggressive. As a bonus action, the Warrior Orc can move up to its speed toward a hostile creature that it can see.

Battle Frenzy. When reduced to half its hit points or lower, the Warrior Orc enters a frenzied state. For the next minute, it gains advantage on all melee attack rolls and can make one additional attack as part of its Attack action.

Actions

Greataxe Strike. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 12 (2d12) slashing damage.

Javelin Throw. Ranged Weapon Attack: +2 to hit, range 30/120 ft., one target. Hit: 8 (2d8) piercing damage.

Legendary Actions

Intimidating Roar. The Warrior Orc emits a terrifying roar. Each creature of its choice within 30 feet must succeed on a DC 14 Wisdom saving throw or become frightened until the end of its next turn.

Warrior's Charge. The Warrior Orc moves up to its speed toward an enemy and makes one melee attack. If the attack hits, it deals an extra 3 (1d4 + 1) damage.

Monster Tags: Orc

Habitat: ArcticForestGrasslandHillMountainSwampUnderdark

Bardock_The_Bear

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