Armor Class
15
(natural armor)
Hit Points
16
(3d8 + 3)
Speed
20 ft., swim 20 ft.
STR
13
(+1)
DEX
9
(-1)
CON
13
(+1)
INT
1
(-5)
WIS
8
(-1)
CHA
3
(-4)
Saving Throws
WIS +1
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Blindsight 30 ft., Darkvision 60 ft., Passive Perception 9
Languages
--
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Undead Nature. A zombie doesn't require air, food, drink, or sleep.
Actions
Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage, and the target is grappled (escape DC 11). The crab has two claws, each of which can grapple only one target.
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