Medium Undead, Unaligned
Armor Class 15 (natural armor)
Hit Points 16 (3d8 + 3)
Speed 20 ft., swim 20 ft.
STR
13 (+1)
DEX
9 (-1)
CON
13 (+1)
INT
1 (-5)
WIS
8 (-1)
CHA
3 (-4)
Saving Throws WIS +1
Damage Immunities Poison
Condition Immunities Poisoned
Senses Blindsight 30 ft., Darkvision 60 ft., Passive Perception 9
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Undead Nature. A zombie doesn't require air, food, drink, or sleep.

Actions

Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage, and the target is grappled (escape DC 11). The crab has two claws, each of which can grapple only one target.

Monster Tags: Misc Creature

Habitat: Coastal

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